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The Godfather: City Wars UI & UX

The Godfather: City Wars was an idle game released for iOS & Android by PlaySide Studios in 2022. I worked as a Mid UI Artist on the project from 2021 to 2022, bringing the game's UI from pre-production through to the initial 1.0 release. I was mainly responsible for transitioning the project's UI from pre-production into final art & engine implementation in Unity, including creation of GUI assets and some UI animation, PFX and materials/shaders. I also assisted with ongoing style updates, and fleshed out the UX for a number of screens and features.
Other UI artists involved with getting the project to this state included Jonathan Lay in pre-production, and both Richard Occleshaw & Georgia Bryant during production, with direction from UI Lead Clive Hambly.

In-app screenshots

In-app screenshots

In-app screenshots

In-app screenshots

Gameplay video

Various GUI assets

Various GUI assets

Final logo & early concepts

Final logo & early concepts

Examples of branding/marketing materials

Examples of branding/marketing materials

Early UI style & feature concepts

Early UI style & feature concepts

Examples of feature UX wireframing

Examples of feature UX wireframing