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Age of Darkness: Final Stand UI & UX

Here are some of the UI elements I was involved with on Age of Darkness: Final Stand - the dark fantasy survival RTS released on Steam Early Access in October 2021.

I worked on this project as the Mid UI Artist, for production throughout 2021 leading up to the initial release. I was mainly responsible for helping Mark Eastwood, our Senior UI Artist, realise the vision and design for the UI by assisting with building it in Unreal Engine 4. This involved technical implementation and layout within UMG, importing and/or rebuilding GUI assets, and some light material work and animation.

I also assisted with general UX tasks, concepted & designed a number of screens and elements (such as the Difficulty, Hero Select and Settings screens you see here), as well as small asset generation for things like icons.

The whole team involved with this project was incredibly talented, and always gave valued support & feedback - please check out their work as well!
Nick Merrett - Creative Director
Ryan McMahon - Art Director
Mark Eastwood - Senior UI Artist, style guide, icons & assets
Valentyn Porada - Concept Artist, UI backgrounds
Perry Zielonka - Senior 3D Artist, UI VFX
Rhyl Mayes - Technical Artist, UI VFX
Volmi Games - Hero key art
The Trailer Farm - Cinematics, UI backgrounds

Main menu

Main menu

Survival mode, basic difficulty screen

Survival mode, basic difficulty screen

Survival mode, custom difficulty screen

Survival mode, custom difficulty screen

Survival mode, hero select screen

Survival mode, hero select screen

Menu & pop-up style

Menu & pop-up style

HUD & world-space UI

HUD & world-space UI