UI elements created for Gothical; a top-down, magic-slinging twinstick shooter set in a whimsical dark fantasy underworld. Created as part of a final-year group project for a bachelor’s degree in game art. I was responsible for realising the project's visual identity under direction. This meant working on the logo & buttons, as well as composing the menu layouts & backgrounds.
The tileable wall texture and two soul illustrations were provided by Victoria Smith. UX was done in collaboration with Aiden Storey & Ethan McQuarrie.
Player character & environment art by Victoria Smith.
Programming by Aiden Storey & Ethan McQuarrie.